/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
*/

// Created on 31.10.2003 by RST.
// $Id: cplane_t.java,v 1.5 2005/12/03 19:44:05 salomo Exp $
using System;
using Lib = Suake2.UI.util.Lib;
using Math3D = Suake2.UI.util.Math3D;
namespace Suake2.UI.game
{
	
	public class cplane_t
	{
		public float[] normal = new float[3];
		public float dist;
		/// <summary>This is for fast side tests, 0=xplane, 1=yplane, 2=zplane and 3=arbitrary. </summary>
		public sbyte type;
		/// <summary>This represents signx + (signy<<1) + (signz << 1). </summary>
		public sbyte signbits; // signx + (signy<<1) + (signz<<1)
		public sbyte[] pad = new sbyte[]{0, 0};
		
		public virtual void  set_Renamed(cplane_t c)
		{
			Math3D.set_Renamed(normal, c.normal);
			dist = c.dist;
			type = c.type;
			signbits = c.signbits;
			pad[0] = c.pad[0];
			pad[1] = c.pad[1];
		}
		
		public virtual void  clear()
		{
			Math3D.VectorClear(normal);
			dist = 0;
			type = 0;
			signbits = 0;
			pad[0] = 0;
			pad[1] = 0;
		}
	}
}